Christian Ernest Marclay (born January 11, 1955) is a visual artist and composer. He holds both American and Swiss nationality.
The process of editing is what I enjoy most - putting the pieces together and making sense out of them.
Most of my pictures are really small statements. There's a banality to them.
Art is all in the details.
I admire the abstract expressionists and pop artists so right now I'm referencing American '60s art and at the same time referencing Japanese manga culture.
We go to the movies to forget about time, to be in a dream state. And it's entertainment, distraction, from the fact that everything is kind of crumbling in front of our eyes.
You can get so many sounds out of one record. Every record can be used in some way.
You start with an idea but then so many things can happen.
I have never been much of a painter.
It was part of a financial situation. I could only afford records in thrift stores. Then you could find wonderful things, but now everything is a collectible. I like the recycling idea --using the stuff that people don't want anymore, and make new music out of it. There was an element of looking back and listening to your parents' records and doing something with that stuff. Sort of acknowledging the past while rejecting it at the same time.
It's the way life is, I suppose. Whatever happens, you deal with it.
[Photography] can be tiny, on your phone, or it can be a billboard, or a film-sized projection, or printed in a magazine. I don't think we've been in a time before when so much photography is available in so many formats, when everybody is a photographer.
It's good to get away from the editing suite. It's very unhealthy to be sitting in front of the screen for too long.
If the music in a groove fits with what you're playing, then play it; if not, then you can play it backwards. If that doesn't work, you try it at a different speed. If it really doesn't work you just break it. The whole ritual to put a record on a turntable just to listen to it, I don't do that too often.
If you make something good and interesting and not ridiculing someone or being offensive, the creators of the original material will like it.
As an artist, you're always somewhat obscure. We're not talking Hollywood.
Photography is solitary and there are lags between seeing with your eyes and seeing through the lens, and then seeing the image on your computer. . . . I often see things after the fact. This revelatory quality includes a sense of playfulness, because you're not sure what the consequences are going to be.