Dialogue should convey a sense of spontaneity but eliminate the repetitiveness of real talk.
Attractive things work better When you wash and wax a car, it drives better, doesn’t it? Or at least feels like it does.
The hardest part of design. . . is keeping features out.
Design is really an act of communication, which means having a deep understanding of the person with whom the designer is communicating.
It is not enough that we build products that function, that are understandable and usable, we also need to build products that bring joy and excitement, pleasure and fun, and, yes, beauty to people's lives.
When a device as simple as a door has to come with an instruction manual—even a one-word manual—then it is a failure, poorly designed.
Technology may change rapidly, but people change slowly. The principals [of design] come from understanding of people. They remain true forever.
Days when you just don't have it, you don't mail it in, you don't pack it in, you give it everything you've got. You grind it out, I don't care what kind of game you have, you somehow try and find a way to get it done. . . That's part of my attitude and belief, that you should always have the switch on. You can't turn it on and off.
He smiles so much, I don't think he has a central nervous system.
I want to keep my life as unfettered as possible. So maybe I'll just pretend to get rare books from my catalogue, and not really get them.
The American ideal of sexuality appears to be rooted in the American ideal of masculinity. This idea has created cowboys and Indians, good guys and bad guys, punks and studs, tough guys and softies, butch and faggot, black and white. It is an ideal so paralytically infantile that it is virtually forbidden - as an unpatriotic act - that the American boy evolve into the complexity of manhood