Well I think in a marriage you have to be honest and ask yourself, you know, what is my role? What is my responsibility?
Death makes sad stories of us all.
We want playing our games to entertain people on many different levels. Deeper down, I want to make a connection with the player, and it's the way, to me, of saying to the person playing the game that they're not alone in the world.
In the future, we will play games while floating naked in a tank of warm, sensory-depriving gelatin. Games will be distributed chemically, into the gelatin, and absorbed into the player's skin. The gelatin will be Lingonberry-flavored, and the games will encourage good citizenship.
I think I just have an idea in my head about how big an adventure game should be, so it's hard for me to design one that's much smaller than Grim Fandango or Full Throttle. There's just a certain amount of scope needed to create a complex puzzle space and to develop a real story. At least with my brain, there is.
I love studying folklore and legends. The stories that people passed down for a thousand years without any sort of marketing support are obviously saying something appealing about the basic human condition.
I think every company is set by who founded it and who's in charge.
There is no doubt that many things in life come to us. . . at backrounds so to speak. Happiness is one of them.
In college I took a class from a professor who changed my whole life. I can't really remember what his name was, or what the class was, or even which college it was, but I found that if you sit behind a really tall guy and kind of slouch down in your chair you can drink Scotch right from the bottle and not get caught.
I'm a biologist. At my core, I'm a naturalist.
Death is birth into the realm of the spirit.