It was a bright cold day in April, and the clocks were striking thirteen.
When you defend, try not to worry or become upset. Keep your cool and trust your position - it's all you've got.
According to such great attacking players as Bronstein and Tal, most combinations are inspired by the player's memories of earlier games.
Under no circumstances should you play fast if you have a winning position. Forget the clock, use all your time and make good moves.
Errors have nothing to do with luck; they are caused by time pressure, discomfort or unfamiliarilty with a position, distractions, feelings of intimidation, nervous tension, overambition, excessive caution, and dozens of other psychological factors.
Agreeing to draws in the middlegame, equal or otherwise, deprives you of the opportunity to practice playing endgames, and the endgame is probably where you need the most practice.
The business of the endgame is maneuvring to control critical squares, advancing or blockading passed pawns, preparing a breakthrough by the king, or exploiting the subtle superiority of one piece over another.
I still enjoy watching films more than making them.
Well, I think I'm not a non-believer, and I'm not a believer. But, on the other hand, I couldn't give you a good enough reason why EVP doesn't exist. I don't know enough about it, so how could I say it's not true. Plus, a person's reality is a person's reality so that's your belief system. It's all perception anyway, isn't it.
Together we understood what terror was: you're not human anymore. You're a shadow. You slip out of your own skin, like molting, shedding your own history and your own future, leaving behind everything you ever were or wanted to believed in. You know you're about to die. And it's not a movie and you aren't a hero and all you can do is whimper and wait.
In the end we are all sacked and it's always awful. It is as inevitable as death following life. If you are elevated there comes a day when you are demoted. Even Prime Ministers.