MGM bores me when I see them, but I don't see them much. They have been a help in getting me introductions to morticians, who are the only people worth knowing.
Entertainment, in the end, is a food industry for feeling.
I wanted to see if I could create something that is emotional between people. Existing games are about killing each other or killing something together. The idea of social emotion means people need to share feelings. At that moment, the players are in sync. The problem [with many games] is there's no chance to share emotion. Most of them are busy, [there are] explosions everywhere. So we got rid of all the background noise and we had to get rid of the guns.
I think free-to-play is both exciting and also really dangerous.
I still hope that more people can create art, even though artistic genres may never be the most popular or money-making genres. But the thing is, I think art is more long-lasting. It stays in people, and it changes them.
So my resolution this year is: I'm not a money guy, but I want to make our next product a commercial success, so that people will say, 'Hey, there's a huge market out there. If you make a high-quality games that can touch people, it's going to do great business.
When people see success, particularly investors, they are much more willing to invest in artistic projects.
ISIS says they want to go back and reject modernity? Well, I think we should help them. We ought to bomb them back to the Stone Age.
I'd like to direct some, act in some of them, and produce.
There are a lot of millionaires being created in China. We should all be seeking that business, and I think there's enough to go around.
I don't have any blindness when it comes to my money. As an actor, you can get distracted by your work. I do keep an eye on my nest egg, if you will.