Make everyday decisions from a place of love.
When you finish work, practically everybody in that place is going to watch a movie at night anyway. They're tired. They have dinner. They go up to their room. They're watching TV.
Animating is a very slow, pain-staking process and the animators become the actors at that point.
The only thing that takes away from it is when they steal some music from one of my movies and put it in a TV commercial. I am not crazy about influencing TV commercials. But if I legitimately influence someone making a movie, I think that is really flattering.
If I have ideas, I want to put them in the movie. It's not a minimalist approach at all but I feel like it's for the audience. It's about seeing how much texture we can give it and seeing how many things are there for people to latch on to. . . I just want to do it the way I want and I feel like it won't be helpful for me if I start worrying about that. I just have to follow my instincts. Everyone is going to respond differently to it and everybody's right - that's their point of view. That's how the story intersects with their lives.
With each movie I have a different set of inspirations.
If somebody asks me about the themes of something I'm working on, I never have any idea what the themes are. . . . Somebody tells me the themes later. I sort of try to avoid developing themes. I want to just keep it a little bit more abstract. But then, what ends up happening is, they say, 'Well, I see a lot here that you did before, and it's connected to this other movie you did,' and. . . that almost seems like something I don't quite choose. It chooses me.
That's the trouble with you preachers," he said. "You've all got too good to believe in anything," and he drove off with a look of disgust and righteousness.
I play each point like my life depends on it.
Complaint is a prayer to the devil.
I don't really like watching my stuff. It makes me feel sick. You imagine you look a certain way in your head, and when it looks even the slightest bit different from what you imagine, you go, 'Rubbish!'