I am never angry, although sometimes distressed.
Every game designer should make one explicitly world-changing game. Lawyers do pro bono work, why can't we?
The single biggest misconception about games is that they're an escapist waste of time.
I'm not a fan of simulations. Where, 'Oh, we'll go play a simulation of world peace and figure out how to make peace' and then somehow magically that will get translated into the real world. No, that's not the kind of games that I make.
Cory Doctorow is a fast and furious storyteller who gets all the details of alternate reality gaming right, while offering a startling, new vision of how these games might play out in the high-stakes context of a terrorist attack. Little Brother is a brilliant novel with a bold argument: hackers and gamers might just be our country's best hope for the future.
Games are work. There are economies popping up in games now because people value them.
I worry a lot about people using games just for marketing, to get people to buy more stuff, which I think would be the worst possible use.
JOY goes against the foundations of mathematics: it multiplies when we divide.
My brain and this world don't fit each other; and there's an end of it.
Laughter brightens the eye, increases the perspiration, expands the chest, forces the poisoned air from the least-used cells, and tends to restore that exquisite poise or balance which we call health.
No writer or teacher or artist can escape the responsibility of influencing others whether he intends to or not, whether he is conscious of it or not.