Fred Thomas Saberhagen (May 18, 1930 – June 29, 2007) was an American science fiction and fantasy author most famous for his Berserker series of science fiction short stories and S.F. novels.
There's a big overlap with the people you meet at the fantasy and science fiction cons.
Research is of considerable importance in certain fields, such as science and history.
I finally decided one day, reading science fiction magazines of the time, I could do at least as well as some of these people are doing. So I finally made a serious effort.
I am generally way out of touch with trends, except now and then I am surprised to find myself leading one, like sympathetic vampires.
I wrote speculative fiction because I loved to read it, and thought I could do better than some of the people who were getting published.
I wouldn't like to just do one story or one type of stories all the time.
I had immediate success in the sense that I sold something right off the bat. I thought it was going to be a piece of cake and it really wasn't. I have drawers full of - or I did have - drawers full of rejection slips.
My gut feeling is that paper and ink are going to be with us for a long time yet, and in substantial quantities, though certainly books are now going to be available in other forms.
The comments I most appreciate come from ordinary readers who've happened on one of my books at some time of stress in their lives, and who actually credit the book with helping them through a bad time. It's happened a few times in forty years.
The Swords were still interesting but by then a cast of characters had started to appear and go on from book to book, and other things about the world began to feel constricting. And there were other things I wanted to do, so I closed the series up and stopped it.
Probably all the books I've ever written have been efforts to define the boundaries of humanity.
Actually ideas are everywhere. It's the paperwork, that is, sitting down and thinking them into a coherent story, trying to find just the right words, that can and usually does get to be labor.
And what we know, or think we know, about the universe of space and time is changing very quickly.
There are interactions with characters within the game which I think are pretty neatly done considering the limitations that you have to work with. I mean, a computer can't really generate a character that talks back and forth with you successfully.
The advice would be the same for any kind of fiction. Keep writing, and keep sending things out, not to friends and relatives, but to people who have the power to buy. A lot of additional, useful tips could be added, but this is fundamental.
If people ask me for the ingredients of success, I say one is talent, two is stubbornness or determination, and third is sheer luck. You have to have two out of the three. Any two will probably do.
I don't know why a computer game can't be an art form just as a puppet show or an opera is. I'm still interested in computer games as something I would like to work on someday.
Mysteries I read for fun, so I will probably never write one, for fear of spoiling the fun.